Maze Muncher
Guide a hungry little robot through an original maze, munch every pellet and dodge the roaming drones. Grab a power core to turn the tables and chase them. Three difficulties, ranked scores.
How to play Maze Muncher
Maze Muncher is a fast, friendly maze arcade game in the classic collect-and-avoid tradition, rebuilt from scratch with its own original hero, enemies and board. You guide a hungry little robot — the Muncher-bot — through a twisting neon maze, gobbling up every glowing pellet while a squad of hovering drones patrols the corridors trying to catch you. Clear the whole maze of pellets to finish a level and start a fresh, tougher round. Bump into a drone and you lose one of your three robots; run out and the game is over. But the maze also hides four bright power cores: grab one and the drones turn vulnerable for a few seconds, letting you chase them down for big bonus points. It plays with arrow keys, a swipe, or the on-screen D-pad, and runs entirely in your browser — online or off.
The goal
Your job is simple to describe and tricky to master: eat every pellet in the maze without being caught. Each maze is packed with small pellets and four larger power cores. The moment the last pellet disappears, the level is cleared, you earn a bonus, and a new maze appears with the drones a little more determined. There is no finish line — you keep clearing levels and stacking points until your last robot is caught, and your final score is what goes on the leaderboard.
The maze and the characters
The board is a single connected maze of blue walls and open corridors, nineteen cells wide and twenty-one tall. Your Muncher-bot starts near the bottom, facing left. Three drones wait in a den in the middle of the maze and spill out as play begins. Dotted along every corridor are the pellets you need to collect, and one power core sits in each of the four corners. A tunnel runs across the middle of the maze: step off the left edge and you reappear on the right, and vice versa — a handy escape route when a drone is on your tail.
Controls
- Keyboard: use the arrow keys or W A S D to steer. The robot keeps moving in its current direction until you point it somewhere new.
- Touch: swipe up, down, left or right anywhere on the maze to turn, or use the on-screen D-pad below the board.
- Direction queue: you can press your next turn a moment early. The robot remembers it and takes the turn as soon as a matching corridor opens up, so you can line up tight corners smoothly.
- New Game restarts instantly, and the difficulty selector lets you switch between Easy, Normal and Hard between rounds.
Rules of play
- The Muncher-bot never stops on its own — it slides continuously along whichever corridor it is pointed down, so you steer it rather than nudge it cell by cell.
- Walls block movement. If you steer into a wall the robot simply keeps heading the way it was going, or waits if that path is blocked too.
- Eating a pellet scores points and removes it from the board. Clear every pellet and every power core to finish the level.
- Touching a drone while you are not powered up costs you one robot. The maze resets to its starting positions and you carry on, with the pellets you have already eaten still cleared.
- You begin with three robots. Lose them all and the game ends, your score is submitted, and you can start again.
Power cores and power mode
The four glowing power cores in the corners are your best weapon. Munch one and power mode switches on: every drone in the maze turns blue and frightened, reverses direction and slows down for a short window shown by the power meter above the board. While power mode is active you can catch the drones instead of avoiding them. The first drone you eat in a single power window is worth 200 points, the next 400, then 800, then 1,600 — so eating several drones on one core is far more valuable than picking them off one at a time. An eaten drone is reduced to a pair of eyes that races back to the central den, where it rebuilds and rejoins the hunt. As the meter runs low the drones flash to warn you that they are about to become dangerous again.
How the drones behave
The drones use straightforward, generic maze pathfinding rather than fixed personalities. Most of the time each drone heads roughly toward your robot, picking at each junction the exit that brings it closest to you, but every so often it wanders down a random corridor instead — that mix of chasing and wandering is what keeps them unpredictable without ever feeling unfair. Now and then the whole squad briefly scatters toward a corner before resuming the chase, which opens up gaps you can exploit. Drones will not reverse straight back the way they came unless a dead end forces them to, so you can often shake one by ducking around a block. On higher difficulties there are more drones and they move faster, and power mode is shorter, so your escape routes matter more.
Scoring
Points come from three sources: 10 for each ordinary pellet, 50 for each power core, and 200, 400, 800 then 1,600 for drones eaten in a chain during one power window. Clearing a whole level adds a 100-point bonus before the next maze loads. Your score keeps climbing across levels and is capped at 99,999, which is the number submitted to the leaderboard when your last robot is caught. Scores are tracked separately for Easy, Normal and Hard.
Strategy tips
- Save the power cores. Do not grab a corner core the instant you pass it — wait until two or three drones are nearby, then eat it and chain them for the 400-, 800- and 1,600-point bonuses.
- Clear pellets in loops. Sweeping a whole region before moving on wastes fewer moves than darting back and forth, and it keeps your escape corridors familiar.
- Use the middle tunnel. When a drone is right behind you, dive through the wrap tunnel — many drones hesitate to follow, giving you a clean getaway.
- Watch the power meter. Stop chasing drones a beat before it empties, or you will be standing next to a drone the moment it turns dangerous again.
- Turn early. Because the robot queues your next direction, tap the turn before the junction so you glide around corners instead of overshooting them.
Frequently asked questions
How is my score calculated?
You earn 10 points per pellet, 50 per power core, and 200, 400, 800 then 1,600 points for each drone eaten in a single power window, plus a 100-point bonus for clearing a level. The total is capped at 99,999, and that capped number is submitted to the leaderboard for the difficulty you played.
What changes between the difficulties?
Easy has two fairly slow drones and a long power window, Normal has three drones at full speed, and Hard has four faster drones with a shorter power window and a quicker overall pace. Each difficulty keeps its own best score.
Why did a drone turn back into a hunter?
Power mode only lasts a few seconds. When the power meter runs out the drones stop being vulnerable and become dangerous again — the flashing near the end is your cue to break off the chase.
What is the tunnel across the middle?
The corridor that reaches both side edges is a wrap tunnel. Stepping off one edge brings you back on the opposite edge, which is a fast way to cross the maze or shake a pursuing drone.
Can I play offline?
Yes. Once the page has loaded, the whole game runs in your browser with no connection needed. Scores earned offline are saved on your device and upload automatically the next time you are online and signed in.