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About AppFreeGame

Our mission

Most mobile games today fall into one of two annoying camps. Either they require an installation from an app store — eating up storage, asking for permissions you don’t want to grant, and demanding updates you didn’t ask for — or they live entirely on a server and force you to stay online while you play, which is a problem on flights, trains, in tunnels, in lifts, and anywhere with patchy mobile coverage.

AppFreeGame exists because we think there’s a better way. Our mission is simple: build great little games that need no installation and keep working when you go offline . Open your browser, click play, wait for the game to load once, and then enjoy it as long as you like — on the bus, on a flight, in the middle of nowhere — without ever opening an app store and without worrying about your data plan.

How it works

When you visit a game on AppFreeGame for the first time, your browser downloads the game’s code in the background — usually in less than a second. After that, the game is cached on your device. You can close the tab, lose your network connection, fly across an ocean, and come back to that same game in the same browser, and it will load instantly from the cache and run without any internet connection.

We use modern web technology called a Progressive Web App (PWA), which is supported by every major browser today. There’s no app store, no installer, no admin permission needed. Your phone treats the games like any other webpage — except they happen to work offline.

If you want, you can even “install” AppFreeGame to your home screen. On most modern phones, your browser will offer an “Add to Home Screen” option after you’ve visited a few times. Tapping it gives you an icon you can launch like a regular app — but it’s still just the website, still tiny, still offline-capable, and still doesn’t need any app store.

What we offer

We focus on classic games that have stood the test of time — puzzles, logic challenges, casual time-killers — built with a modern, mobile-friendly interface. Our current line-up includes:

  • Minesweeper — The classic — flag the mines, clear the board, beat your best time.
  • Sudoku — Fill the grid 1–9 in every row, column, and 3×3 box. Three difficulties.
  • Word Search — Find 15–30 hidden words in a grid of letters. Drag to highlight them.
  • 2048 — Slide and merge numbered tiles. Reach 2048 — then keep going for the highest score.
  • Snake — Classic Snake — eat food, grow longer, don’t hit yourself. Highest score wins.
  • Space Invaders — 50 levels of alien waves, power-ups and bosses. Arcade run, casual checkpoints, endless mode.
  • Chess — Two-player same-screen chess — full rules, castling, en passant, promotion.
  • Chinese Chess — Xiangqi for two — same-screen, full rules: cannon, horse-leg, elephant, flying general.
  • Billionaire — Monopoly-style property game for 2-4 — same screen, trade, build, auction.
  • Animal Chess — Jungle (Dou Shou Qi) for two — same-screen. Rank beats rank, but the rat beats the elephant.
  • Chess vs Computer — Play chess against the computer — three levels, earn ranking points.
  • Chinese Chess vs Computer — Xiangqi against the computer — three levels, ranked.
  • Animal Chess vs Computer — Jungle (Dou Shou Qi) against the computer — three levels, ranked.
  • Checkers — Checkers (draughts) for two — same-screen. Jump to capture, crown your kings, take all the pieces.
  • Checkers vs Computer — Play checkers against the computer — three levels, earn ranking points.
  • Go (Weiqi) — Go (Weiqi) for two players on a 9×9 board — surround territory and capture stones. Same screen, area scoring with komi.
  • Go (Weiqi) vs Computer — Go on 9×9 against the computer — three levels, earn ranking points.
  • Gomoku — Five in a Row for two players — same screen. Line up five stones across, down or diagonally to win.
  • Gomoku vs Computer — Five in a Row against the computer — three levels, earn ranking points.
  • Chinese Checkers — The classic star-board race — hop chains of jumps and fill the opposite triangle first. 2, 3, 4 or 6 players on one screen.
  • Chinese Checkers vs Computer — Race the computer across the star board — three levels, earn ranking points.
  • Banqi (Dark Chess) — Dark Chess (暗棋) for two players — flip hidden xiangqi pieces on a 4×8 board, outrank and capture. Same screen.
  • Banqi vs Computer — Dark Chess (暗棋) against the computer — three levels, earn ranking points.
  • Dou Dizhu (Fight the Landlord) — The classic Chinese card game against two computer bots. Bid to become the Landlord, then race to empty your hand with pairs, straights, airplanes, bombs and the joker rocket. Three levels, ranking points.
  • Big Two — The classic Asian shedding game (锄大地 / 大老二) versus three bots — 2 is the highest card. Empty your hand first with singles, pairs, triples and five-card poker hands.
  • Sheng Ji (Tractor) — Partnership Sheng Ji / Tractor vs Computer — two decks, trumps, pairs and tractors, collect points and level up from 2 to Ace. Three levels, ranked.
  • Mahjong — Traditional 4-player Mahjong against three computer opponents. Draw and discard tiles, claim Pong, Kong and Chi, and build four melds plus a pair to win. Three levels, ranked, offline.
  • Mahjong Solitaire — Match free pairs of mahjong tiles to clear a layered 3D layout. Every deal is solvable — three sizes, hints, shuffles and ranked scores.
  • Klotski (Huarong Path) — The legendary Chinese sliding-block escape puzzle — free Cao Cao through the bottom exit. 12 classic layouts, solver-proven optimal counts, ranked scores.
  • Tangram — The classic Chinese seven-piece shape puzzle. Drag, rotate and flip the tans to fill each silhouette — 15 original shapes, timer, hints and ranked scores.
  • Shogi — Japanese chess for two players on one screen. Capture pieces and drop them back as your own on a 9×9 board.
  • Shogi vs Computer — Japanese chess against the computer — three levels, with piece drops and promotion. Earn ranking points.
  • Hanafuda (Koi-Koi) — The classic Japanese flower-card game against the computer. Match cards by month, build yaku, and gamble with koi-koi. Three levels, ranked wins.
  • Yut Nori — The traditional Korean stick-throwing race — throw four sticks, dash your mal around the board, take the diagonal shortcuts, capture and stack. 2–4 players, optional bots.
  • Makruk (Thai Chess) — Thai chess for two players on one screen. An 8×8 board where the Met and Khon are short-range — pawns start on the third rank and promote on the sixth.
  • Makruk vs Computer — Play Thai chess against the computer — three levels, earn ranking points.
  • Ouk Chatrang (Khmer Chess) — Cambodian chess for two players — same screen. An 8×8 Makruk-style board with Sdaach, Neang, Koul, Ses, Tuuk and Trey, and special first moves.
  • Ouk Chatrang vs Computer — Khmer chess against the computer — three levels, earn ranking points.
  • Congkak — The beloved Malay mancala: relay-sow 98 seeds, land in your rumah for a free turn, capture across the board. Two players, one screen.
  • Congkak vs Computer — Play Congkak against the computer — three levels, earn ranking points.
  • Luzhanqi (Land Battle Chess) — The classic Chinese army board game, open (明棋) version for two players on one screen — railroads, camps, mines and bombs. Capture the flag!
  • Luzhanqi vs Computer — Land Battle Chess against the computer — pick a formation, three levels, earn ranking points.
  • Aeroplane Chess — Flying Chess (飞行棋) for 2-4 players on one screen. Launch on a 6, hop your colour cells, take the diagonal shortcut, capture rivals back to the hangar and race all four planes home. Fill empty seats with bots.
  • International Draughts — 10×10 draughts for two players — same screen. Flying kings, backward captures and the majority rule.
  • International Draughts vs Computer — 10×10 international draughts against the computer — three levels, earn ranking points.
  • Reversi — Reversi for two — same-screen. Outflank enemy discs to flip them; most discs at the end wins.
  • Reversi vs Computer — Play Reversi against the computer — three levels, earn ranking points.
  • Backgammon — The classic dice race for two players on one screen — hit blots, hold the bar, bear off all 15 checkers first. No doubling cube.
  • Backgammon vs Computer — Backgammon against the computer — three levels, Expert weighs every reply roll. Earn ranking points.
  • Nine Men's Morris — The classic mill game for two on one screen — place, move and fly your nine men, form mills and remove enemy pieces.
  • Nine Men's Morris vs Computer — Play the classic mill game against the computer — three levels, earn ranking points.
  • Hnefatafl (Viking Chess) — The Viking Age strategy game — 24 attackers hunt the king, 12 defenders escort him to a corner. Same-screen for 2 players.
  • Hnefatafl vs Computer — Viking Chess against the computer — play attackers or defenders, three levels, earn ranking points.
  • Oware (Mancala) — The great West-African sowing game: capture enemy houses on 2 or 3, chain captures, first to 25 seeds wins. Two players, one screen.
  • Oware vs Computer — Play Oware against the computer — three levels, earn ranking points.
  • Ludo — The classic four-colour dice race for 2 to 4 players on one screen, with optional bots. Roll a six, race your tokens around the track and be first to get all four home.
  • Snakes and Ladders — Roll the die, climb the ladders and slide down the snakes in this pure-luck race to square 100. 2-4 players on one screen, with optional bots.
  • Chess960 (Fischer Random) — Chess with a shuffled back rank — 960 starting positions, special castling, no memorised openings. Same screen, 2 players.
  • Chess960 vs Computer — Fischer Random chess against the computer — three levels, earn ranking points.
  • Halma — The 1883 jump-race classic — step or chain-jump your pieces across the board and fill the opposite camp first. Same-screen for 2 players.
  • Halma vs Computer — Race the computer across the board with jump chains — three levels, earn ranking points.
  • Dots and Boxes — The classic pencil-and-paper duel for two on one screen — draw lines, close boxes, score and move again.
  • Dots and Boxes vs Computer — Dots and Boxes against the computer — three levels with real chain strategy, earn ranking points.
  • Hex — The classic connection game on an 11×11 hexagon board — Red links top to bottom, Blue links left to right. No draws possible. Two players, one screen, pie rule included.
  • Hex vs Computer — Play Hex against the computer — three difficulty levels, earn ranking points.
  • Ultimate Tic-Tac-Toe — Nine tic-tac-toe boards in one — your move sends your opponent to a board. Claim three boards in a row to win.
  • Ultimate Tic-Tac-Toe vs Computer — Ultimate Tic-Tac-Toe against the computer — three levels, earn ranking points.
  • Four in a Row — Drop discs into the grid and connect four before your friend does — same-screen for two players.
  • Four in a Row vs Computer — Play Four in a Row against the computer — three levels, earn ranking points.
  • Sea Battle — Hide your fleet on a 10×10 grid, then hunt the computer’s hidden ships square by square. Sink every enemy ship to win. Three levels, ranked, offline.
  • Peg Solitaire — The classic 33-hole cross puzzle. Jump pegs to remove them — finish with as few pegs as possible, ideally one in the centre.
  • Tower of Hanoi — Move the whole tower to the right rod, one disk at a time, never a larger disk on a smaller one. Match the perfect 2^n − 1 moves!
  • Code Breaker — Crack the secret colour code in 10 guesses — feedback pegs guide your logic. Three difficulties, timed scoring, ranked.
  • Fox and Geese — The medieval hunt game for two — same screen. One cunning fox against thirteen geese on the cross board.
  • Fox and Geese vs Computer — Play the fox or the geese against the computer — three levels, earn ranking points.
  • Klondike Solitaire — The classic single-player card game — build all four suits up from Ace to King. Draw-1 and draw-3 modes, unlimited redeals, undo, timer and ranked scores.
  • Spider Solitaire — The classic two-deck patience — build same-suit runs down from King to Ace and clear all eight sequences. One, two or four suits, ranked scores.
  • FreeCell — The open-board solitaire — all 52 cards face-up, four free cells and four foundations. Plan your supermoves and clear every suit. Nearly every deal can be solved.
  • Pyramid Solitaire — Remove pairs of exposed cards that add up to 13 to dismantle a seven-row pyramid — Kings go alone. Easy and hard stock passes, timer and ranked scores.
  • Tri Towers — Three-peak solitaire — clear all 28 cards by playing one rank up or down from the waste, chaining long combos for a bigger ranked score.
  • Hearts — The classic trick-taking card game against three computer opponents — dodge hearts and the Queen of Spades, pass three cards each hand, finish lowest to win. Three levels, ranked.
  • Spades vs Computer — Partnership Spades against the computer — bid tricks, call nil, break spades and race your team to 500. Three levels, ranked.
  • Gin Rummy — The classic two-player rummy game against the computer — build sets and runs, cut your deadwood, knock or go gin, and race to 100 points.
  • Crazy Eights — The public-domain root of modern shedding card games — match the discard by suit or rank, play a wild 8 to change the suit, and empty your hand first against the computer.
  • War — The classic no-strategy card game vs the computer. Flip a card, higher rank wins — a tie means war! Pure luck, endlessly relaxing.
  • Go Fish — Ask the computer players for card ranks, collect four-of-a-kind books, and finish with the most books to win. Three levels, ranked, offline.
  • Euchre — Partnership Euchre against the computer — you and a bot partner versus two bots. Call trump with the bowers, go alone and race to 10 points.
  • Old Maid — Chase the odd Queen against three computer players — match pairs, draw hidden cards, and try not to get stuck with the Old Maid. Three levels, ranked wins.
  • Rummy 500 — Play 500 Rum against 1–3 computer opponents — meld sets and runs, scoop the discard pile, lay off onto anyone, and race to 500 points.
  • Sevens (Fan Tan) — The classic Fan Tan card game against three computer players — build four suit rows from the sevens and empty your hand first. Three levels, ranked.
  • Killer Sudoku — Sudoku with cage sums and no starting digits — fill the 9×9 grid so every row, column, box and dashed cage works out. Three difficulties, ranked scores.
  • Mini Sudoku — A friendly 6×6 Sudoku for kids and beginners. Fill every row, column and 2×3 box with the numbers 1 to 6.
  • Nonogram — Picture logic puzzle — fill the grid from the row and column number clues to reveal a hidden picture. Three sizes, ranked scores.
  • Kakuro — Cross sums — fill the white squares with 1-9 so every across and down run adds up to its clue with no repeated digits. Three sizes, timer and ranked scores.
  • Binary Puzzle — Fill the grid with 0s and 1s using logic: never three alike in a line, every row and column balanced, and no two lines identical. One unique solution, three sizes, timed and ranked.
  • Bridges — Connect the numbered islands with horizontal and vertical bridges so every island has exactly its number of bridge-ends and all islands form one network. Also known as Hashiwokakero.
  • Loop Puzzle — Draw a single closed loop on a grid of dots so every number matches how many of its cell edges the loop uses. Three grid sizes, timer and ranked scores.
  • MathDoku — A Latin-square logic puzzle with arithmetic cages. Fill every row and column with 1..N, then make each cage hit its target with +, −, × or ÷.
  • Crossword — Fill the grid so every across and down clue is answered. Original mini word-square puzzles at three sizes — timed, ranked scores.
  • Word Guess — Crack the hidden five-letter word in six tries. Green, amber and gray tiles narrow it down. One shared daily puzzle for the whole world, plus unlimited practice.
  • Hangman — Guess the hidden word one letter at a time before the hangman drawing is finished. Themed category hints, three difficulties and ranked scores.
  • Word Grid — Race the clock to build words from a grid of letter dice — link adjacent tiles across, down or diagonally. Longer words score more.
  • Anagram Challenge — Unscramble a set of letters and race the clock to find as many hidden words as you can. Spell the full-length base word for a bonus.
  • Cryptogram — Crack the code! A short proverb is hidden by a letter-substitution cipher. Decipher it letter by letter using frequency and word patterns — three difficulty levels with ranked scores.
  • Word Ladder — Change one letter at a time to climb from the start word to the target word — every rung must be a real English word. Three lengths, ranked scores.
  • 15 Puzzle — The classic sliding number puzzle — slide tiles into the gap and restore the order. 3×3, 4×4 and 5×5 boards, ranked scores.
  • Lights Off — Press a cell to toggle it and its neighbours — switch every light off. 3×3, 5×5 and 7×7 grids, ranked scores.
  • Hex Minesweeper — A hexagonal twist on classic minesweeper — every hex touches six neighbours, not eight. Reveal the safe hexes, flag the mines and clear the board fast for a ranked score.
  • Daily Maze — A new perfect maze every day — the same one for everyone worldwide. Race from the top-left corner to the bottom-right, beat the clock and the optimal path, and set a ranked score. Endless practice mazes too.
  • Box Pusher — A cosy warehouse puzzle — push every crate onto its target spot. 18 hand-crafted levels, undo and restart, move and push counters, ranked scores.
  • Brick Breaker — Bounce a ball off your paddle to smash a wall of colourful bricks, catch power-ups and clear every level. Three difficulties and ranked scores.
  • Paddle Duel — The classic two-paddle bounce game for two players on one screen. Slide your paddle, angle the ball past your rival, first to 7 wins.
  • Paddle Duel vs Computer — The classic paddle bounce game against a tracking computer paddle — three levels, earn ranking points for every win.
  • Star Rocks — Steer a drifting ship through space and blast big rocks that split into smaller, faster fragments. Survive the waves and chase a ranked high score.
  • Road Hopper — Hop a frog across lanes of speeding traffic and a river of drifting logs to reach the far side — endless crossings, rising speed and three difficulty levels.
  • Maze Muncher — Guide a hungry little robot through an original maze, munch every pellet and dodge the roaming drones. Grab a power core to turn the tables and chase them. Three difficulties, ranked scores.
  • Tap Glider — Tap to flap — time each pulse through gap after gap in fixed crystal pillars. Impulse tap control, not hold-to-thrust like Cave Copter.
  • Sky Hopper — An endless vertical bouncer. Steer left and right to land on platforms as your hopper auto-bounces ever higher — climb as far as you can before you fall.
  • Block Fit — A relaxing 1010-style block puzzle. Drag block shapes onto the grid — nothing falls — and fill whole rows or columns to clear them and score.
  • Cave Copter — Hold to climb, release to dive through a winding cave that keeps narrowing — continuous hold control, not tap-to-flap like Tap Glider.
  • Stack Tower — Tap to drop each sliding block onto the tower. Land it dead-centre or the overhang is sliced away — build the tallest, most precise tower you can.
  • Mole Bop — A fast reflex arcade game — moles pop from the holes, tap to bop them for points in a 60-second round. Dodge the bombs. Three speeds, ranked scores.
  • Memory Tones — Watch the colours light up and hear each tone, then repeat the growing sequence. One new step is added every round — how long a chain can your memory hold?
  • Missile Defense — Defend six cities from raining missiles. Tap to fire counter-missiles that burst into expanding blasts — survive escalating waves and chase a high score.
  • Retro Racer — A top-down endless road racer. Weave across the lanes to dodge slower traffic, grab boosts and chain near-misses for a high score as the speed keeps climbing.
  • Tank Duel — Two tanks battle in a walled arena — same screen. Drive, aim and bounce shells off the walls to hit your rival first.
  • Tank Duel vs Computer — Battle the computer tank — three levels, bounce-shot tactics, earn ranking points.
  • Memory Match — Classic pairs game — flip two cards at a time and find every matching pair in as few flips and seconds as you can.
  • Jigsaw Puzzle — Reassemble an original, code-generated picture from shuffled pieces. Drag each piece to its spot, snap it into place, and race the clock.
  • Color Flood — Flood the whole board in one color before your moves run out — grow your region from the top-left corner, one color pick at a time.
  • Merge Numbers — Drop numbered tiles into columns and chain equal values together to double them. Gravity plus cascading merges — a fresh number puzzle. Three difficulties, ranked scores.
  • Snake Duel — Two snakes on one grid, same screen. Grow by eating food and cut off your rival — the last snake alive wins.
  • Snake Duel vs Computer — Battle a computer snake on a shared grid — three levels, earn ranking points.
  • Idle Garden — A cosy incremental garden. Plant seeds, watch them grow in real time, harvest for coins, then buy better seeds and upgrades that boost your yield and growth speed.
  • Golf Solitaire — A fast one-deck patience: clear seven columns by playing cards one rank up or down onto the waste. Easy A–K wrap or hard no-wrap, ranked scores.
  • Nim — The classic take-away math game vs the computer — take the last token to win. Normal & misère modes, three levels, ranked.
  • RPS Arena — Best-of-5 Rock–Paper–Scissors against a computer that reads your patterns — three levels, optional Lizard–Spock mode, ranked.
  • Daily Trivia — A fresh ten-question general-knowledge quiz every day — the same questions for everyone worldwide. Answer fast for bonus points, review your results, and practise from a bank of original questions.
  • Gem Match-3 — Swap adjacent gems to line up 3 or more and clear the 8x8 board. Cascading combos chain multipliers for big scores. Three difficulties, 30 moves per round, ranked scores.
  • Bubble Shooter — Aim off the walls and fire colourful bubbles to pop matching groups of three before the ceiling reaches the bottom. Endless play, three difficulties, ranked scores.
  • Tower Defense — Place arrow, cannon, frost and sniper towers along the road to stop 20 waves of enemies across three original maps. Four upgradable towers, boss waves and ranked scores.
  • Yukon Solitaire — A tougher single-player cousin of Klondike — every card is dealt out at the start, there is no stock or waste, and you may move a whole face-up stack at once, sequence or not. Undo, restart-this-deal and ranked scores.
  • Forty Thieves Solitaire — A tougher two-deck patience game — ten tableau columns, strict same-suit single-card moves and eight foundations to fill from Ace to King.
  • Scorpion Solitaire — A single-deck solitaire with no foundations at all — sort every card straight into four King-to-Ace same-suit sequences inside the tableau. Grab any face-up card and everything on it, even out of sequence, plus a one-time 3-card reserve. Undo and ranked scores.
  • Canfield Solitaire — A tough classic patience game. Deal a reserve, a base card and four tableau piles, then build the foundations up from a rank set by the deal itself, wrapping King back to Ace. Unlimited redeals, undo and ranked scores.
  • Carrom — Flick-and-pocket carrom for two players on one screen — sink your nine coins and cover the red queen.
  • Carrom vs Computer — Carrom against the computer — three levels, realistic striker physics, earn ranking points.
  • Dominoes (Block) — The classic Block domino variant played across Malaysia and Indonesia as Gaple — a double-six set against three computer opponents. Match either open end, force the block, and race to 100 points. Three levels, ranked.
  • Sittuyin (Burmese Chess) — Burmese chess for two on one screen. Arrange your own army behind a fixed feudal wall in the setup phase, then checkmate the enemy King on an 8×8 board.
  • Sittuyin vs Computer — Play Burmese chess against the computer — three levels; set up your army, then earn ranking points.
  • Janggi (Korean Chess) — Korean chess on a palace board with diagonal lines, cannons and no river. Same-screen for 2 players.
  • Janggi vs Computer — Korean chess against the computer — three difficulty levels, earn ranking points.
  • Idiom Chain — Battle the computer in 成语接龙 (chengyu word chain): answer with an idiom that starts with the sound of its last character. Homophones allowed.
  • Idiom Guess — A new Chinese four-character chengyu every day. Use the pinyin, an English hint and a revealed character to pick all four characters in order.
  • Numberlink — Pipe-connecting logic puzzle — draw a path between every pair of matching numbers so the paths never cross and every square is covered. Three sizes, daily challenge, ranked scores.
  • Pipes — Rotation logic puzzle — tap each tile to turn it and connect every pipe to the water source with no leaks. Three grid sizes, daily puzzle, ranked scores.
  • Shikaku — Rectangle division logic puzzle — drag out rectangles so each one covers exactly one clue equal to its own area, until the whole grid is tiled. Three sizes, ranked scores.
  • Nurikabe — Shade cells to build one connected sea around numbered islands. Every island matches its number, islands never touch, and no 2×2 block is ever all sea. Three sizes, a daily puzzle, timed and ranked.
  • Hitori — Shade the duplicate numbers so every row and column keeps only unique values, no two shaded cells touch, and every unshaded cell stays connected. One unique solution, three sizes, timed and ranked.
  • Star Battle — Place stars so every row, column and bold-bordered region holds the exact count, with no two stars touching — not even diagonally. Three sizes, timed and ranked.
  • Futoshiki — A Latin-square logic puzzle: fill 1 to N so every row and column has no repeats, obeying the < and > signs between cells.
  • Skyscrapers — A Latin-square logic puzzle: place building heights 1-N so the edge clues, showing how many buildings are visible from each direction, all check out.
  • Tents and Trees — A logic placement puzzle: pitch one tent next to each tree so tents never touch and every row and column tent count matches its clue.
  • Cube Solver 3×3 — A 3×3×3 twisty speed-cube in your browser. Scramble it, orbit the 3-D cube, twist faces by swipe or button pad, and race the timer to restore every side to one colour. Move counter, best time and ranked scores.
  • Spot the Difference — Two freshly generated scenes, one seed apart — find every colour swap, mirrored shape, resize, moved object and missing piece before the clock and your mistakes cost too much.
  • Daily Chess Puzzle — A fresh tactical chess puzzle every day, identical for everyone worldwide. Find the single winning move — mate in one, mate in two, or win decisive material. Three attempts, an optional hint, plus unlimited practice.
  • Eight Ball Pool — Top-down 8-ball pool for two on one screen — break, pot your solids or stripes, then sink the 8 to win.
  • Eight Ball Pool vs Computer — Play 8-ball pool against the computer — three levels, earn ranking points.
  • Air Hockey — Fast portrait air hockey for two players on one screen. Slide your mallet, smash the puck past your rival’s goal, first to 7 wins.
  • Air Hockey vs Computer — Portrait air hockey against a pursuing computer mallet — three levels, earn ranking points for every win.
  • Mini Golf — Putt across nine handcrafted top-down holes full of angled banks, sliding gates, sand, water, boosters and teleport tunnels. Drag back to aim, judge your power, and beat par.
  • Pinball Arcade — Fire the plunger, flip fast and rack up points on bumpers, slingshots, rollovers and a drop-target bank across three balls. Ball saver, an extra ball and ranked scores.
  • Typing Speed Test — Type a stream of common English words as fast and accurately as you can. Choose a 30, 60 or 120 second test — only the 60-second run counts for the leaderboard, tracked by words-per-minute and accuracy.
  • Reaction Time Test — Test your reflexes over 5 timed rounds: click the instant the panel turns from red to green. Watch out for false starts, track your live average, and beat your best score. Includes a practice-only aim mode with big click targets.

More games are on the way. If you have a request for a classic game we should add, drop us a note via the Contact page.

Free, ad-supported, no tracking-for-tracking’s-sake

The games are free to play. We pay for the servers that store accounts and leaderboards by showing some advertising on the site, provided by Google AdSense. We don’t track you across the web for our own purposes, we don’t sell your data, and we collect the absolute minimum information needed to run the service. If you want the full picture, our Privacy Policy spells out every piece of data we touch and why.

Creating an account is optional — you can play any game as a guest without signing up. If you do sign up, your scores can appear on the public leaderboard and you can see your personal best across devices.

Who’s behind this

AppFreeGame is operated by Liew Kian Yang, a developer based in Malaysia who got tired of installing yet another app for a five-minute game. The site is a labour of love — built to scratch a personal itch, then polished enough that other people might enjoy it too. If you’d like to get in touch, see our Contact page.

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