Pyramid Solitaire
Remove pairs of exposed cards that add up to 13 to dismantle a seven-row pyramid — Kings go alone. Easy and hard stock passes, timer and ranked scores.
How to play Pyramid Solitaire
Pyramid Solitaire is a quick, addictive patience game built entirely around a single number: thirteen. Twenty-eight cards are dealt face up in a seven-row triangle, and beneath it waits a stock of the remaining twenty-four cards. Your job is to dismantle the pyramid from the bottom up by removing pairs of cards whose values add up to 13 — a 6 with a 7, an Ace with a Queen, a 5 with an 8, and so on. Kings are worth 13 all by themselves, so they simply vanish with a single tap. It sounds effortless, but only the cards that are not covered can be taken, which turns every deal into a small puzzle of order and timing. This version offers a relaxed three-pass mode and a tense single-pass mode, a timer, a move counter and a ranked score, so you can chase a perfect clear or race your own best.
The goal
The goal is to clear the entire pyramid — all twenty-eight cards — before the stock runs out of passes. Every card you remove chips away at the triangle and uncovers the cards above it, so a full clear is a chain of well-timed pairs. You do not have to empty the stock or the waste pile; only the pyramid itself has to disappear. Do it quickly and with as few dead ends as possible to earn the highest score.
The board and the deal
Each deal uses a standard 52-card deck. Twenty-eight cards form the pyramid: one card on the top row, two on the second, three on the third, and so on down to seven cards along the base. Each card is overlapped by the two cards directly below it, so at the start only the seven cards along the bottom row are fully uncovered and playable. The remaining twenty-four cards become the stock, drawn one at a time onto the waste pile. Card values are simple: an Ace counts as 1, number cards their face value, a Jack 11, a Queen 12 and a King 13.
The rules in brief
- Only uncovered cards can be played. A pyramid card is uncovered once both of the cards resting on top of it have been removed; the seven cards on the bottom row are uncovered from the start.
- Remove two uncovered cards whose values add up to exactly 13 — for example 9 + 4, 8 + 5, 10 + 3, or Ace + Queen. Tap the first card, then the second, and the pair disappears.
- A King is worth 13 on its own, so tap a single uncovered King to remove it — no partner needed.
- The top card of the waste pile counts as uncovered too. It can pair with any uncovered pyramid card, giving you extra combinations to work with.
The stock and its passes
When no useful pair is showing, tap the stock to turn its top card face up onto the waste, where it becomes available to pair. Keep drawing until the stock is empty. If passes remain, tapping the empty stock recycles the whole waste back into the stock so you can go through it again. Easy mode allows three passes through the stock — that is two recycles — which is very forgiving. Hard mode allows a single pass: once the stock is spent, what is left is all you get, so plan every draw carefully.
Winning, losing and undo
You win the instant the last pyramid card is removed, and a banner shows your time, move count and score. The deal is lost if you run out of both pairs to play and stock passes to draw while cards still remain in the pyramid. Either way you can start a fresh deal at once, or use Undo to step back move by move — handy for exploring a line without committing to it. Undo rewinds removals and draws exactly, so you can always retrace your path back to the start of the deal.
Strategy tips
- Work the pyramid evenly. Removing cards from only one side leaves a lopsided wall that is hard to break; try to bring both shoulders of the triangle down together so more cards stay uncovered.
- Look before you draw. Every uncovered card on the board and the waste top is a potential partner — scan for all the 13s already possible and take the ones that unlock the most covered cards first.
- Kings are free removals, but timing matters: a King buried in the pyramid still needs its two coverers gone first, so clear toward it rather than leaving it stranded near the top.
- Hoard your passes in hard mode. Draw only when the board is truly stuck, and try to leave yourself a useful waste card rather than burning through the stock early.
- For a high score, favour a complete clear over raw speed — finishing the pyramid is worth far more than the time bonus. But once you can reliably clear a deal, shaving seconds is how you climb the leaderboard.
Frequently asked questions
How is the score calculated?
Score = the number of pyramid cards you cleared × 300, plus a 3000 bonus if you clear the whole pyramid, plus a speed bonus of max(0, 3000 − seconds). So every pyramid card is worth 300 points, a full clear adds 3000, and solving quickly adds up to 3000 more. A flawless fast clear tops out around 14,400. Higher is better, and Easy and Hard keep separate leaderboards.
What is the difference between Easy and Hard?
Only the number of times you may go through the stock. Easy allows three passes — you can recycle the waste back into the stock twice — which gives you many chances to find the card you need. Hard allows a single pass with no recycling, so the order of the stock becomes a real constraint and every draw counts. The pyramid itself is dealt the same way in both modes.
Why can I no longer make any moves?
Pyramid Solitaire is a game of chance as well as skill, and not every deal is winnable. If no two uncovered cards add to 13, no uncovered King is showing, and your stock passes are used up, the deal is stuck. Your score still counts the cards you managed to clear, so a strong partial clear is never wasted — and the next deal is a brand-new puzzle.
Is every deal solvable?
No. Because the cards are shuffled randomly, some deals cannot be cleared no matter how well you play, especially in hard mode. That is normal for Pyramid Solitaire. Playing well — draining the pyramid evenly and spending passes wisely — raises your win rate, and because the scoring rewards partial progress, even an unwinnable deal still earns points.
Does the game work offline?
Yes. Once the page has loaded, the shuffle, every removal, the stock, the timer and the scoring all run entirely in your browser with no connection needed. Scores earned offline are stored on your device and upload automatically the next time you are online and signed in.