Tangram
The classic Chinese seven-piece shape puzzle. Drag, rotate and flip the tans to fill each silhouette — 15 original shapes, timer, hints and ranked scores.
How to play Tangram
Tangram is the world’s most beloved dissection puzzle. You are given seven flat pieces — called “tans” — and a black target silhouette, and your task is to cover that silhouette exactly using all seven tans, with no gaps and no overlaps. The tans never change size or shape; you may only slide them, turn them and, for one special piece, flip them over. That tiny rule set hides an enormous depth: the same seven shapes can build a square, a soaring rocket, a sailing boat, a running cat or a jagged lightning bolt. This version ships fifteen original silhouettes across three difficulty levels, with a live timer, up to three hints and a ranked score, so you can chase a perfect solve or climb the leaderboard.
The goal
Fill the dark silhouette completely with the seven tans. Every part of the shape must be covered, no tan may stick out beyond the outline, and no two tans may overlap. Because all seven pieces together always have exactly the same area as every silhouette, a correct solution uses each tan once and leaves nothing over. The moment the shape is perfectly tiled, the puzzle is solved and your score is locked in — faster solves with fewer hints score higher.
A puzzle born in China
The Tangram — in Chinese 七巧板 (Qīqiǎobǎn), “the seven boards of cunning” — took shape in China, with the earliest known references appearing during the Qing dynasty around the turn of the 19th century, drawing on much older traditions of banquet tables and pattern play. Chinese merchants and sailors carried wooden and ivory sets abroad, and by the 1810s and 1820s the puzzle had swept Europe and America in a craze that rivalled any modern viral game. Napoleon is popularly said to have whiled away hours over a set; Lewis Carroll owned one; puzzle books printed thousands of silhouettes for enthusiasts to reconstruct. The genius of the design is its economy: seven simple pieces, cut from a single square, yield thousands upon thousands of recognisable figures — which is exactly why the puzzle has entertained families across the world for more than two hundred years.
The seven tans
The seven tans are cut from one square, and their sizes are all related to one another. Learning those relationships is the key to reading any silhouette, because a large gap can only be a large triangle, and a narrow slanted sliver is almost always the parallelogram.
- Two large triangles — the biggest pieces. Together they can form a square, a bigger triangle or a parallelogram, and they usually make up the bulk of a figure.
- One medium triangle — exactly half the area of a large triangle, and a handy bridge between big and small.
- Two small triangles — the smallest pieces. Two of them can combine to make a square, a medium triangle or a parallelogram, so they fill the fiddly corners.
- One square — the only piece with four equal sides; it anchors flat edges and tidy corners.
- One parallelogram — the only tan that is “handed”. It cannot be rotated into its mirror image, so it is the one piece you may flip over when a shape leans the other way.
Controls
- Drag any coloured tan from the tray onto the silhouette with your finger or mouse. Pieces snap to the grid when you let go, so you do not need pixel-perfect aim.
- Tap a tan to select it (a white outline shows the choice), then press the Rotate button, the R key, or double-tap the piece to turn it. Each turn steps the tan to its next orientation.
- The parallelogram can be flipped: select it and press the Flip button or the F key to mirror it. The other tans are symmetric and do not need flipping.
- Press the Hint button to briefly flash one tan in its correct place. You may use up to three hints per puzzle, and each hint lowers your score.
Winning and scoring
You win the instant the silhouette is fully and exactly covered. The game checks the filled area rather than which specific piece sits where, so the two large triangles are interchangeable with each other and the two small triangles are interchangeable too — any arrangement that fills the shape counts, including clever alternatives to the intended solution. When you solve, a banner shows your time, the hints you used and your score, and that score is submitted to the leaderboard for the level you played. Your best result on this device is remembered for each level.
Strategy tips
- Place the big pieces first. The two large triangles eat up most of the area, and once they are down the rest of the silhouette is far easier to read.
- Think in tans, not in outlines. Look for the shape’s longest straight edge — it is usually the hypotenuse (long side) of a large triangle — and build outward from there.
- Save the small triangles, the square and the parallelogram for last; they are perfect for the leftover corners and thin slivers that the big pieces cannot reach.
- If a slanted gap will not fill, try flipping the parallelogram. A great many “impossible” tangrams are simply a mirror-image parallelogram away from solved.
- Spend hints wisely. A single hint that unlocks a tricky corner can save far more time than it costs, but three hints on an easy shape will sink your score — plan for a clean, quick solve.
Frequently asked questions
How is the score calculated?
Score = max(1, 9000 − seconds × 2 − hints × 800). You start from 9,000 points; every second costs 2 points and every hint costs 800 points, and the score never drops below 1 (and is capped at 99,999). Higher is better, and each level — Easy, Medium, Hard — has its own leaderboard, so shapes are only ever compared with others of the same difficulty.
What exactly does a hint do?
A hint briefly flashes a green ghost of one tan in a correct position, so you can see where a stuck piece belongs. You may use at most three hints on a puzzle, and each one you use subtracts 800 from your final score, so treat them as a last resort rather than a first move.
Do the pieces have to go in exact “assigned” spots?
No. The puzzle is won by covering the silhouette, not by matching a fixed piece-to-slot map. The two large triangles are interchangeable, and so are the two small triangles, because they are identical in shape. Any valid tiling of the outline — even one different from the built-in solution — is accepted as a win.
What changes between Easy, Medium and Hard?
The silhouettes get more complex. Easy shapes are compact and symmetric — a square, a triangle, a rectangle — where the pieces almost suggest themselves. Medium shapes are recognisable objects such as a boat, an arrow or a rocket. Hard shapes have thin arms and awkward concave corners, like the cross, the hourglass and the lightning bolt, which demand careful placement of every tan.
Does the game work offline?
Yes. Once the page has loaded, dragging, rotating, flipping, the timer, hints and scoring all run entirely in your browser — no connection needed. Scores earned offline are stored on your device and upload automatically the next time you are online and signed in.